Tag: healer

Whack A Mole Healing

I decided to try doing some healing on my Druid now that I’m too scared to play Balance. Sometime ago I managed to get Proving Ground Silver in my Restoration spec & so I know I could go off & try to Florence Nightingale it up in a Heroics, but  I’m no fool – there’s no way I’m up to that. I need a safe and supportive atmosphere to practice my healing. Therefore I decided to venture into LFR….

Actually it was fine. You couldn’t say it was safe or supportive – no one actually spoke. But no speaking means no criticism or abuse,  no “Frip is the useless one” (yes last week still stings) and I didn’t feel quite as exposed as I’d feel in a 5 man (i.e. it would not be an immediate & catastrophic wipe if I fell off a cliff at the exact moment the tank pulled – this has happened to me in the past).

It did start off a bit shaky though. When I first entered I could only see a few people. There was this big Npc stood right in front of me begging me to click him of course, but I was too scared to approach him or click anything in case I did something wrong. But something didn’t seem right. The chat box said a mage had conjured refreshments but I couldn’t see anything (& I always like joining in with the refreshments). So eventually I plucked up the courage to approach the Npc & of course I was meant to do this all along because he is the guy that sends you to the arena where as it turns out everyone had already gathered to have a picnic.  Classic start!

But from then on it was fine. I was using the default UI raid frames in the middle/bottom of my screen – tanks separated out on the left, then the healer column, and then 4 dps columns. It all seemed straightforward. I life bloomed & rejuvenated like a master (or a deranged gardener – you choose). I suspect I overused Wild Growth, didn’t dispel as quickly as I should have & was overly keen on using Tranquility just to see a  sea of green numbers filling up my screen. Anyway I was so happy with the way the first wing had gone that I immediately queued for the next bit & by the end of yesterday I’d done it all. I think I must have missed the Brackenspore bit though. I didn’t see any friendly mushrooms throughout the run and the dungeon guide had said to heal them up to get some buff or another. I was a bit on edge in case I forgot to do this (my immediate reaction whe I see a mushroom is never to heal it I must say). But anyway I didn’t see any.

But actually seeing things in LFR is a bit of a problem for me. During the raid I’m so busy focusing on the all the green bars that I’m not really aware of anything else going on. When DBM tells me that some enemy spell is on such & such a person I first panic, then struggle in vain to find said person amongst all the names. I’ve now made the boxes a bit bigger & ticked the box to show dispellable buffs but not sure it will help. By the time I’ve found the person in need the crisis has passed and they’re either dead or best friends with another healer and I’m off the Christmas card list. Similarly as I’m so raid box focused I don’t actually know where anyone is standing. Therefore if I need to go  to someone I don’t know where they are. And if the tanks go out of range I end up just running crazily towards the boss in the hope that will help me get the tanks back in range. It usually works (although some LFR bosses now have a restraining order out on me) but I know this won’t always be the case. I’m sure there’s a way of configuring the default UI raid frames to give me more help here, or maybe I need to use Grid (just downloaded it from Curse as it happens) to make things clearer? I need something to help me understand better what’s going on & who needs what. Until I do that I’m basically standing where I hope it’s safe, staring unblinkingly at everyone’s green bars & banging out heals as quickly as possible. It’s like an intense whack a mole session – fun yes but very very bad for the eyes.


And Breathe

Well Puw my Panda Discipline Priest just hit 15. Before I could get too nervous I hit the dungeon button & before I knew it I was back in Deadmines healing for the first time in a very long while.

The first thing that hit me was the speed  – the tank was off & running while I was still chatting to the quest givers. But everyone did say hello at least (after I said Hi first of course).

I caught up with the tank & he was still alive – thank goodness. Quickly shielded him & then hit penance for good measure- I don’t even think he needed it since he was probably heirloomed to the hilt (I must be the only person left in game who for some reason still hasn’t got many heirloomed characters).

Didn’t have the nameplates set up as raid frames so that was tricky – I was looking at numbers & could barely see the health bar. But was too nervous to try & change it mid run. So I made the best of things – liberally PowerWord Shielding like an overprotective mother & casting Penance whenever anyone’s numbers so much as hinted they might drop.

And I chased, chased & chased – the tank was single minded in his aim to get to the end of the run in minus ten seconds. I was terrified of losing him so looted nothing & rolled greed on everything because I could not afford even a split second to check out stats.

By the time we got to the ship I was exhausted & my hands were trembling. Ridiculous I told myself- it’s only the Deadmines. And basically shielding was doing all my work for me. But it was my first time as healer in a long time – I’d forgotten how scary it feels to be amongst other people in the game, other potentially highly critical people!

But I survived (and more importantly so did everyone else). And everyone was very nice at the end – they said thanks for the run etc. I sorted out my raid frames & I’m just about to go in again. But this time I’m going to try to remember to breathe.

Dr Tank or: How I learnt to stop worrying and kill my Healer

It’s too boring all this sensible dungeon running- you know where the Tank keeps aggro, the Dps understand their role and don’t pull and the Tank looks out for the Healer (even permitting mana breaks and checking that the Healer is remotely in the same vicinity before pulling). Yes that’s so booorring. Where’s the excitement? Where’s the risk? And more to the point playing this way keeps the Healer sane & alive. Who wants a sane and alive healer?  No one these days it seems. So here’s my top 8 tips to running Setthek Halls (just one dungeon chosen at random …not …I repeat not…because my Discipline Priest just emerged from there all dazed and confused) in such a way as to cause maximum mental and physical damage to your Healer (and come on admit it – you  know that’s what you really want to do. There’s no other explanation for the way this dungeon is run).

1. In general there are a number of enemies in Sethekk Halls that can fear party members including the Healer. Tank – if this happens and you end up dying please please quickly type  “FFS healer” into party chat – they deserve nothing less even though it was you who pulled several groups at once and even though every single party member was therefore taking an inordinate amount of damage. No – ensure the Healer knows that they should have been able to heal the group- indeed what sort of Healer can’t heal when feared?

2. The Time Lost Controller casts Charm Totems that can mind control members of the group. So definitely definitely don’t kill the totems & definitely definitely don’t kill the Controller before he can cast more totems – you want as many totems around  you as you can. Remember your goal is to turn the Healer into a gibbering wreck – preferably a DEAD gibbering wreck.

3. Don’t CC the Avian Darkhawks and Avian Rippers  no matter how many of them there are (in fact general dungeon tip: don’t CC anything – the developers put CC abilities in the game as an in-joke – only noobs use them). Gather up as many birds as you can (channel the Birdman of Alcatraz or something) and let them have at you.

4.  Some mobs cast  chain lightening – to get maximum effect from this ensure the Dps stands as tightly grouped together as possible and of course do not even think of turning the mob  around to avoid the Dps. Where’s the bloody fun in that? And if the healer tries to stand well back to avoid the chain lightening then teach him/her a lesson by running off as fast as you can in the opposite direction so that you go out of the reach of his/her heals. Do this well & anyone in the same house as the Healer will find themselves staring aghast at this monster at the computer who is using language so vulgar that even the fish look shocked (and fish can swear I tell you).

5. Time Lost Shadow Mage – seek them out, seek them out – they can destroy your health in seconds. If – happily – this happens just as the Healer is charmed or feared  then pat yourself on the back. All you need is a wipe & a “FFS healer” and it’s job well done.

6. Setthek Initiate – their magic reflection ability enables them to  reflect spells. This is a great chance to get the Dps in on the fun too. As a general rule Tank & Dps should try to coordinate all damage taken so that the health of the entire group drops as quickly and dramatically as possible (preferably when the Healer is taking a well signalled  mana break).

7. 1st boss – Darkweaver Syth. He summons elemental minions who can deal a great deal of damage but are easy to kill. So logically you must ignore them & focus only on Syth no matter how many of them appear. Indeed you want as many of them around as possible because the Healer will then have their work cut out keeping everyone up. This is great. Exactly what you want. As an added perk if you’re a Warlock repeatedly cast Hellfire to drive your health down. Then get your mana back by life tapping like there’s no tomorrow. Excellent work.

8. 2nd boss – Talon Ikiss. His arcane explosion does around 4000 damage. If he blinks to you you must stand right where you are to take as much damage as possible. Rebuke anyone trying to break line of sight by hiding behind a pillar – they are clearly  not on message (and remember the message is “We hate all Healers”).

And that’s it – 8 quick tips to destroy your Healer in one dungeon run. And you never know – seeing as I’m starting to think all Healers (myself included) are complete masochists – they’ll probably even agree to do another run with you when Sethekk Halls is finished. Then you can start all over again. Enjoy.